Simple Board game, rool a dice (figured like a mill), the duck movement is automatic. When the duck is stop answers the question who appear. If you give the rigth answers take an extra movement of 3 square and collect some point, otherwise pass your turn. Who is the first that reach the house get 500 points and do the game end. Wins who collect more points.
. Follow the steps to grow plants in the soil within 3 minutes. . Score will be rewarded when you harvest the fruit. . Watch out the mole! They may appear randomly to steal your fruit and you will lose 1 chance if you dont catch them in time.
Checkers game with following rules A simple move involves sliding a piece one space diagonally forwards to an adjacent unoccupied dark square. A jump is a move from a square diagonally adjacent to one of the opponent's pieces to an empty square immediately and directly on the opposite side of the opponent's square, thus "jumping directly over" the square containing the opponent's piece. All piece may jump diagonally forwards and backwards. If you can make a jump in your turn then you have to do it !!! When multiple-option jumping moves are available, whether with the one piece in different directions or multiple pieces that can make various jumping moves, the player may choose which piece to jump with and which jumping option or sequence of jumps to make. The jumping sequence chosen does not necessarily have to be the one that would have resulted in the most captures; however, one must make all available captures in the chosen sequence.
The objective of the game is to turn each light on the board out. By clicking a piece on the board you will reverse the state for that piece and every adjacent piece. If they were "on" they'll switch to "off". To win you just need to make sure the entire board is switched off.
The player should use the mouse right click to remove the matching flowers within a time period and move to the next level. As you remove more number of matching flowers at one time the score and time increases at a time. Game ends when the time is up.
This is part 2 of the previous game "Memorize Kanji Game series-”Pictorials” Level 4" Learn Japanese Numerals 1 - 9 using this little game, while using your remembering skills. Try to reveal all symbols using as few moves as possible.
This is a classic black and white chess game. To win the chess game is not difficult, but if you want to win with high marks and beat the computer heavily, you have to spend some more on thinking ~
Two same pieces in a straight line will eat the pieces in between and turn these pieces into your own. The one with the most pieces wins the game.
Frantic action, reaction, matching game. Swipe your mouse across Ballies of the same color in any direction and build multiple chains of high scoring explosive fun!
The Knight's Tour is an ancient puzzle in which the object is to move a knight, starting from any square on a chessboard, to every other square, landing on each square only once.
Description: You go horizontal. The computer goes on a vertical. In the beginning it is given 200 Bubuks (Bubuka are points in a tower-right-down). It is necessary, that at you in the end of level would remain more Bubuka. Bubuka - the Orange - positive figures. Grizel - a strawberry - negative figures. With each level on a board becomes more cells.